I actually don't know any Prop Artists
in the Gaming Industry. I've never researched them because I never
planed on becoming one. I am more interested in Level Design/World
Building than Environment or Prop Modeling. So for this assignment I
had a really hard time looking for three different people. Tried
looking up games I liked then finding the artiest that made them but
couldn't find any info on them. I was able to find some recent
greduates from Ai Orange County that had their websites still up so I
just chose three of them.
First is Cordell Felix. I think he is
quite talented from the stuff he has up on his website
www.cordellfelix.com.
Really like the stuff he did for the Dream Warehouse and the
Coca-Cola was pretty cool too.
From his online resume it looks like he
is currently working as a Cinematic Artist/3D Artist for Games at
Ember Lab.
Next is An-Tim Nguyen,
www.nguyenantim.com. Would
have to say his Sci-fi Train Interior was my favorite part of his
website. I really like the detail put into the scene. There was also
some really cool props on the Primal Carnage portion of this page. I
like the hard surface props he has with the lights, crates and
machinery. I like doing hard surface modeling much more than organic
modeling.
From the LinkedIn link on his page it
looks like he is currently working as a Freelance 3D Artist and an
Administrator for 3dmotive.
Next is David Kim, www.sionkim.com.
He has a very distinct style to his art. Kind of a cartoon feel to
his work like World of Warcraft. He has several examples under his
props page. Would say the Steam Clock Tower and the Future Barrel
are my favorites but is closely followed by the Manna Tree and Turtle
Bot. Nice logo too.
Couldn't find any info on David's
current work history so decided to add another person to the list.
Brad Boyles, www.btb3d.com.
Brad is currently working at Obsidian Entertainment in Irvine as an
Environment Art Intern, or at least that's what his online resume
says. From his website it looks like most of his work was presented
in UDK and have to say looks pretty good. His Fast Attack Vehicle is
really nice, I like the amount of detail he was able to get from the
high poly model.
These guys have some skill and would
potentially be our direct competition since most have only graduated
recently. Like stated before I'm not really looking to become a
Environment/Prop Artist but is was I would use these guys as the bar
at which my stuff would need to be better than to get a job in this
industry then go that much higher.
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